![]() On a hit, the target takes 1d4 fire damage at the start of each of its turns. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. As an action, you can throw this flask up to 20 feet, shattering it on impact. * This sticky, adhesive fluid ignites when exposed to air. On a hit, the target takes 2d6 acid damage. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. * As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. * Objects viewed through a spyglass are magnified to twice their size. * Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. * Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. * Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. ![]() * This tin box contains a cup and simple cutlery. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. It is also useful as a substitute or flint and steel when starting fires. * This lens allows a closer look at small objects. Your DM may decide that better locks are available for higher prices. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. * This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. ![]() * A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). It can be burst with a successful DC 20 Strength check. * For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for another 5 feet. * A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented sing text or pictures. * A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. ![]() The pack also has 50 feet of hempen rope strapped to the side of it.īackpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.īackpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife. The pack also has 50 feet of hempen rope strapped to the side of it.īackpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.īackpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.Ĭhest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.īackpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually.īackpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox and a waterskin. ![]() The contents of these packs are listed here. Dragonlance Equipment Packs The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. ![]()
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